Designing the Virtual Calendar
One of the main pain points that children encountered was conceptualizing time, as they repeatedly ask how many days until they see their parents. To address this pain point, the visual countdown calendar represents planets as days, helping users intuitively understand the amount of time before they are reunited with their loved ones.
The spaceship with the child’s avatar begins on the Day 16, or the allotted duration of the trip, and it moves a planet closer to the parent’s avatar each day. Each planet contains a new Game Mission, and as the child’s avatar is moving through planets in the spaceship, they feel like they have influence over the parent’s return.
Designing the Gameplay
I designed the Mission, or the daily challenge game, to facilitate natural conversation and help the child stay engaged in the social interaction. Each day unlocks a new Mission, promoting daily parent-child interaction, while the gamified experience allows for genuine conversations.
The first Mission is a video form of Tic-Tac-Toe. Instead of “O” and “X,” the spots are filled when users record a video answering a prompt given by the parent. This promotes verbal conversation, allowing the parent to ask relevant questions, while providing the child with ample time to craft a thoughtful response.
The second Mission is Draw Together. The parent can tailor the prompt to match the intellect of their child. The users asynchronously draw in order to overcome time zone constraints. The prompt, “Draw Your Day,” is an example prompt for how parents can promote conversation and feel involved in the day-to-day activities of the child.
Both players can access the game results from previous planets and Missions. As a result, the parent can track their child’s development, and the child has a souvenir of their challenges with their loved-one. Although the current prototype only presents these two Missions, we received inspiration from user feedback to innovate further connection-oriented games.